![]() ![]() Kronos has no issue with the original 2 track binary image converted to CHD, only has issue booting the the ISO/WAV when converted to CHD. Once patched, the game runs fine, but as mentioned previously Kronos fails to boot if this is converted to CHD. Provided along the patch are ready to use CUE files for each patched ISO/WAV pair. To them are applied some xdelta diff files for patching. ![]() Track 2: a WAV with 2 audio tracks (CUE spec).The patch consists of extracting session 1 of the discs resulting in: There is a decent unofficial translation for the Saturn version and works quite well, in fact Kronos can perfectly boot the image when patched, just doesn't handle it when converted to CHD format worthy of note that only Beetle Saturn was able to boot the CHD compressed rom, Yabause and YabaSanshiro also failed with the CHD in the same way. As you are aware, Policenauts is an exclusive Japanese game, not officially published or translated in the West. Heya, I have no problems at all loading up a translated version of Policenauts on my console, I even use a custom.This is a very specific issue, and deals with modified disc image + CHD, nevertheless it could mean an improvement for the emulator down the line. You can see my ps1 (SCPH-5502) loading it up just fine here: ĭoes it happen with any other games with.īmp cover, and it loads it just fine, as well as the game. bmps? You might have an issue with your sd card, so I'd investigate whether you have it set up correctly, also ensure the copy you have on your sd card is correctly dumped/patched, and that the. If all else fails, could be a switchboard issue (poor soldering) or a fault with the PSIO cartridge (however this is very unlikely). Other Games with Bmp: loads fine all other games. The bmp I use was provided by a forum user here so it was previously tested. SD card: could be but this only happens with 1 game out of 420 that I have in it. "Well, why don't you ROMhack the stupid game?" Part 1: Well, Why Don't You ROMhack The Stupid Game? The only thing left to try is to test the raw japanese redump and also test on my 2 other spare 5501s.Part 42: Tales of ROMhacking: Part 1 Tales of ROMhacking! Switchboard : Cybdyn Systems installed them. This is me, July 2008, standing on the boardwalk in Seaside Heights, New Jersey. I'm two updates into Let's Play Policenauts (Prologue Only), and trying to figure out how to get Marc Laidlaw to give me the rest of the game script so I can finish the thread. I am thinking this because Laidlaw has just e-mailed me about some of the group's previous progress, because I've offered other suggestions to Laidlaw (why not rip all the assets and recode it in Flash?), and because, after all, I've been a professional computer programmer for about a decade, and who else would be qualified? #Policenauts english rom how to# I don't even think about this or mull it over, it just comes out. For some reason, this just seemed way out of my league. Assembly hacking/reprogramming a video game's executable to make Japanese into English was for an idiot savant, or guys who did tensor products over breakfast. ![]() Me? I was a Java programmer who did server side web stuff. I hadn't gone that low-level since college, and. There on the boardwalk, I'd thought back to doing Dijkstra's Shortest Path Algorithm in C as a college sophomore, winning a coding argument with some asshole with a notebook full of hypothetical unsorted heaps I'd written up in a hurry ("that's why you need an updateHeapVertex function!"), completing finals with proof-by-inductions in a little blue book. Even taking a 20-credit semester because they offered Computer Graphics for the first time in my school's Computer Science curriculum and I didn't want to miss it, yet I also wanted to graduate in four years.īack then, I really enjoyed programming and the puzzle solving it seemed to entail. Now, though, I was thirty - I'd never programmed a game (one of those things I wanted to get around to doing), and the thought of assembly hacking Policenauts felt too difficult for me. I had a technical challenge that deep down, I knew I couldn't do. And I'd done it professionally for ten years.Īround 2004, I started playing a fan translation of Metal Gear 2: Solid Snake on an MSX emulator. Some reason or another, and I decided to try a funny thing where I took screenshots of the game and made a snarky "strategy guide" out of it. ![]()
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